I've decided to expand my portfolio with a range of art assets that I can demonstrate in a demo reel to gain a job as a 3d generalist or 3d artist. After thinking about what job role best suits me I believe that this is the best route for me to focus my skills. The project I am undertaking will be extensive but should be the culmination of many skills I already have, giving me a chance to make something I will be very proud of and should ensure that I have plenty of employment opportunities in the future.
To begin with I have decided to make a range of character art assets using photoshop, 3dsmax and zbrush. This will give me a chance to practice my character design skills and develop a character artists portfolio. I will then rig and animate these characters with some game ready loops and export them into the unity game engine.
To design the characters I initially did a range of rough ideas against a t-pose silhouette to experiment with styles and clothes. Then after deciding on what characters I liked, did a more accurate template drawing that I could specify features, which could then be inserted into 3dsmax to create 3d models against a flat plane.
Recycling the old naked male template from the companion cavalry character I scaled and re-proportioned this model against the drawn template to create rough 3d models that I can use in zbrush. My next task will be to practice my sculpting skills and paint the characters in zbrush ready for retopologising.