Spaceman - 14,986 polys
Assault Rifle - 10,722 polys
This part has been a continuation of the hard surface modelling and texturing I started with the Assault Rifle. Using the skills I learned with the gun, I then applied those same techniques to create high res models in 3dsmax and Zbrush.
I am very happy with the result, it was definitely worth it. I still have some more work to do on the other characters for this project and I hope they will all turn out good when I get around to animating them.