For my next project i've decided to continue work on Slight Turbulence which is a concept idea I started at school several years ago. The characters have already been thoroughly fleshed out so that gives me a good foundation to start from. The intention is to continue to develop my animation skills and experience by creating some game resolution characters that can be quickly produced and let me focus on some quality animations.
The trio of characters i'm going to be working on are called Bunny, Squeak and Claws. As well as some concentrated work on game ready animations I'll also be preparing the characters for an animated short so I will be adding a fair amount of detail to each of them. To save time i've decided to box model them in 3dsmax then hand paint the textures on in photoshop. This will cut out the long process of sculpting, polypainting and retopologising that I usually do in zbrush.
For each of the characters i've already developed front, back and side views so I will be able to quickly transfer the designs to 3dsmax and get modelling straight away. Similar to Pygmy Panic I don't expect to have to spend too long creating the topology and should be able to model each character within a week.
One of the props I will need for the animated short is a stylized airplane that can be seen on the page banner. This should be a fairly simple vehicle to animate and should allow me to focus all my effort on the characters and camera shots.
Rather than having a flat shaded art style like i've done before in the past, i've decided to embellish the characters by hand painting each of them in photoshop. This should bring the characters to life and allow me to develop their personalities and characteristics which will add to the animation.
Hi, I am a 3D Generalist from Teesside University. This is my blog where I update progress on some of the projects I work on as I practice the skills for a job in the games industry.